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Thirteen Added

Written and checked by Aneta KlimekContract editions editor

Seven in-house games, sixty-seven studios, and two fairness claims

What can be counted, and what was never published

Seven original games are named in the operator’s own text — dice, crash, roulette, plinko, mines, keno and hilo — against sixty-seven third-party studios evidenced from dated archived addresses. No total number of titles appears anywhere on this site, because no catalogue was read.

Seven titles the operator names itself

The in-house range is short and it is stated plainly: dice, crash, roulette, plinko, mines and keno, plus hilo. Seven games.

That number matters more than a lobby total would, because it is the set the operator attaches its strongest claim to. Everything else in the building is somebody else’s software.

A drawing of a pine marten in a waistcoat at a desk, ruling a red pencil line down the margin of an open page
A drawing, made for this page — an illustration rather than a picture of anyone's screen. It stands for what this site does and nothing more: two dated copies of one contract, read side by side, with the differences ruled in the margin. The 24 April 2025 copy runs to 444,165 characters and the 9 August 2026 copy to 902,657, both taken from the operator's own translation endpoint and both opened here on 2 September 2026. A live contract carries no such mark, which is the whole reason the pencil is in the picture.

Sixty-seven studios, and what the count is made of

The third-party side was counted a particular way. The operator’s game pages take the form of an address under the casino path whose final part is the title and the studio joined by an underscore, which makes a studio name part of an address rather than part of a marketing page. Sifting an index of 20,000 archived addresses on the domain, keeping only those that answered with a page, yields sixty-seven distinct studio names.

The weights behind those names are uneven to a degree a plain list would hide. One live-dealer catalogue is carried by 779 addresses. Two large slot aggregators follow at 767 and 704, then 609, 600 and 577. Below that a broad middle band in the hundreds, then a tail where several studios appear on fewer than ten addresses each and a pair on exactly two.

A studio behind six hundred pages and a studio behind two are both entries on a supplier list.

Printing the counts is the cheapest available defence against a list that flatters by length. The method, its merges and the seven names it deliberately dropped are set out on the suppliers page.

Between an archived copy dated 24 April 2025 and one dated 9 August 2026, Gamdom's restricted-territory clause grew from 24 named places to 37 — thirteen added, none removed — and the law governing the contract moved from Curaçao to Costa Rica. Clause 4.1 of the current edition requires every deposit to be wagered at least once before any withdrawal, promotion or no promotion. The licence cells for Gamdom are empty because no permit number is published anywhere we could read: that is an absence of evidence, and it is printed as one rather than filled from a comparison site. An empty cell means the document was not read.
CasinoOperatorLicenceCountries barredWithdrawal limitVisit
Vavepaid placementTechOptions Group B.V.Curaçao no numberlist not readfrom 50,000 USDT in instalments cl. 8.8Visit
Gamdomnot publishednot published37not published
RocketpotDanneskjold Ventures B.V.Curacao34not published
Bitcasino.ioMoon Technologies B.V.Curaçao Gaming Authority1not published
Wild.ioStack Gaming Ltd.Curaçao Gaming Authority45not published
Wild FortuneMetlait SRLAnjouan Gaming Board47not published
Instant CasinoIgloo Ventures SRLCuraçao Gaming Authority48not published
CoinCasinoIgloo Ventures SRLAnjouan Gaming Board36not published
Bets.ioTechno Wave Systems S.R.L.Curaçao Gaming Authority42not published
Playbet.ioBitx Operations N.V.Curaçao Gaming Authority30not published
CryptoLeoUno Digital Media B.V.Curaçao Gaming Authority74not published
BetPlaysnot publishednot published15not published

The limit of this evidence

One sentence marks the boundary: a game page naming that studio existed on the operator’s domain on a dated capture. It follows that the studio’s titles were on the site at that moment. It does not follow that they are in the lobby today, and it supports no count of playable titles at all.

That is a weaker claim than the usual one, and it has a property the usual one lacks — every name traces back to an address with a date attached. Where a live session is available, a lobby filter is better evidence. From where this site is written the operator’s pages could not be opened, so the archive index is what the record rests on, on the terms described in the reading rules.

There is one arithmetic oddity worth flagging rather than smoothing over. The in-house range is described as seven titles, while the studio name used for those games appears on only six archived addresses. The likeliest reading is that the original games mostly sit outside the address pattern the count depends on, which would mean the method undercounts them. That is a reading, and it is offered as one.

Two fairness claims, kept apart

The operator says two different things about fairness and the difference is the whole point.

For its own seven titles it states that all its original games are provably fair and that results can always be verified on a dedicated page, and it describes the mechanism: a chain of ten million SHA256 hashes generated per game, SHA256 being characterised in the operator’s own words as producing irreversible and unique hashes.

For third-party games it states something quite different — that by partnering with reputable game providers, it ensures those games adhere to high standards of fairness. That is an assurance about the choice of supplier. It is not a claim that a player can check an individual result.

Collapsing those two sentences into “all games are provably fair” would produce a claim the operator has never made, and it is a collapse that happens routinely in write-ups of this operator. We ran no verification of either claim, so both are recorded as the operator’s own, dated to the copy they came from.

Bet limits: two figures, and a wall of templates

Two maximums could be read, and both come from help-centre answers rather than numbered clauses. Slots are described as typically allowing up to 1,000 dollars per spin, with “typically” the operator’s own hedge. Blackjack is stated as set at 100,000 dollars per hand.

Everything else stopped at a template. The published answers for dice, crash, plinko, mines, keno and roulette carry placeholders instead of numbers, filled in when a logged-in account renders the page. The literal string in the operator’s text reads “the maximum bet allowed in Dice game is {diceMaxBet}”. So the seven games the fairness claim rests on are the seven whose limits could not be established, which is an irony rather than a wrongdoing, and it is recorded as an absence.

What playing has to do with leaving

One clause connects the lobby to the cashier and it is easy to miss. Clause 4.1 requires the full value of every deposit to be wagered at least once before a withdrawal is requested, expressly including sports bets and expressly whether or not any promotion is involved. Money that is deposited and left alone has to pass through a game before it can leave.

That makes the lobby a condition of the payout rather than a separate matter, which is why the coins, the network rule and the four conditions on withdrawals are set out together on the payment methods page. The bonus section, by contrast, publishes no multiple at all: clause 6 states that each promotion carries its own requirements, disclosed with the offer, and those pages were not read. All twelve operators, with the clauses read for each, sit on the front page.

Questions people actually type

How many games does Gamdom have?
No total is printed on this site, because no catalogue was read. What can be evidenced is the shape of the lobby rather than its size: seven original titles named in the operator’s own text, and sixty-seven third-party studios whose names appear inside archived game addresses on the operator’s domain, each of which answered with a page on a dated capture. Counts of distinct addresses per studio run from 779 at the top to two at the bottom. A round number such as “over 5,000 games” is available from many places, and none of them is the operator’s contract.
What original games does Gamdom have?
Seven are named in the operator’s own material: dice, crash, roulette, plinko, mines, keno and hilo. These are the titles the provable-fairness claim is attached to. Their maximum bets could not be read, because the help-centre answers covering them are templates with the figures filled in at render time inside a session — “the maximum bet allowed in Dice game is {diceMaxBet}” is the literal published string. So no bet limit for any in-house game appears here.
Are Gamdom games provably fair?
The operator makes that claim about its own original games and a different claim about everything else, and the two must not be merged. For its originals it states that results are provably fair and can always be verified, and describes generating a chain of ten million SHA256 hashes per game. For third-party titles it states only that partnering with reputable providers ensures they adhere to high standards of fairness, which is a claim about suppliers rather than about verifiability. We ran no verification of either, so both are recorded as the operator’s claims, dated to the August 2026 capture.
What is the maximum bet on Gamdom slots?
Two figures could be read, both from help-centre answers rather than numbered clauses, and they are labelled that way wherever they are used. Slots are described as typically allowing up to 1,000 dollars per spin — the word “typically” is the operator’s. Blackjack is stated as set at 100,000 dollars per hand. Every other limit, including those on the seven original games, remained beyond reading because the published answers are templates with the numbers absent.